Wednesday, January 12, 2011

Constructive vs. Destructive

What is Wave Interference?

Wave interference is the result of two or more waves meeting each other at a particular point in space at the same time.

What is Constructive Wave Interference?

In a constructive wave interference, the amplitudes are in the same direction. Therefore, when they meet each other, the resultant is larger than the waves involved in the addition.





What is Destructive Wave Interference?

In a destructive wave interference, the amplitudes of the waves are in the opposite direction: some are in the positive side and some in negative. Because there are positive ones and negative ones, the waves either cancel out or subtract. Consequently, the resultant is small than the waves used in the acquirement of the interference.

Monday, December 6, 2010

Different types of energy

Chemical potential energy

Chemical energy is a form of potential energy and it is possessed by things such as food, fuels and batteries. As stated by the first law of thermodynamics, energy can neither be created nor destroyed; it can only be converted from one form to another. During chemical reactions, molecules can be created or destroyed. If a product is created, the chemical energy is stored in the bonds that make up the molecules. If something is broken down, the chemical energy is released, usually as heat. If a reaction releases energy, it is called exothermic, and if it absorbs energy, it is called endothermic.

One example of chemical energy is that found in the food that we eat. Energy is stored in the bonds of the molecules that make up food. When we eat the food, the large molecules are broken down into smaller molecules that can be used by the cells of the body. The process of breaking down and using the food by our cells is called respiration. During respiration, the chemical energy is converted to heat, kinetic energy, and other forms of chemical energy, like that stored in the fat cells in our body.



Gravitational potential energy

Gravitational potential energy is energy stored within an object due to its height above the surface of the Earth. In order for an object to be lifted vertically upwards, work must be done against the downward pull of gravity. The amount of energy used to lift the object against gravity is then stored as gravitational potential energy within the object. When the object is released and falls towards the Earth, the stored energy is converted into kinetic energy, the energy of movement.

Falling Water Releases Gravitational Potential Energy

The water above receives energy as it falls down the short waterfall. This energy was stored as potential energy in the gravitational field of the Earth and came out of storage as the water dropped. This energy which came out of the gravitational field ended up being expressed as the kinetic energy of the water. That is, the water gains kinetic energy as it drops. An ounce of water is going faster when it hits the bottom of the waterfall than it was when it went over the top of the waterfall.

Elastic potential energy

Elastic potential energy is the energy that is stored by the forces within a distorted elastic object. One of the easiest ways to understand the concept is to study to mechanics of an ordinary spring. It is also best to break down the various components of elastic potential energy in order to gain the most in depth knowledge.

When studying elastic potential energy, many people also consider the elastic limit of an object. For example, if you pull on a spring, it is possible to pull it too far. When pulled too far, the spring can become distorted and it will exert less force. In most cases, once the spring or any other object has exceeded its elastic limit, it will become deformed — usually permanently so.

Distorting an object, such as a spring, takes work. It can be stretched by hand, simply by pulling the ends out. When the ends are pulled outward, energy from the person pulling is transferred to the spring. The spring stores the energy and it is called elastic potential energy.



Mechanical potential energy

Mechanical energy is the sum of energy in a mechanical system. This energy includes both kinetic energy, the energy of motion, and potential energy, the stored energy of position. Mechanical energy exists as both kinetic and potential energy in a system. Kinetic energy, the energy of motion, exists whenever an object is in motion. Potential energy is based on the position of an object. It can not cause any change on its own, but it can be converted to other forms of energy. For example, A bowling ball placed high above the ground would possess no kinetic energy. It would, however, possess a large amount of potential energy that would be converted to kinetic energy if the ball were allowed to fall.



Thermal energy

Thermal energy is generated and measured by heat of any kind. It is caused by the increased activity or velocity of molecules in a substance, which in turn causes temperature to rise accordingly. The laws of thermodynamics explain that energy in the form of heat can be exchanged from one physical object to another. For instance, putting fire under a pot of water will cause the water to heat up as a result of the increased molecular movement. In that way, the heat, or thermal energy, of the fire, is partially transmitted to the water. Thermal energy is an awesome force that is just beginning to be fully understood. By creating new devices and methods to concentrate, store, and transport naturally-created thermal energy, human beings can reduce dependence on non-sustainable forms of energy. Thanks to the power of heat, hot baths, boiled water, and thermally-powered cities are all possible.



Sound energy

Sound energy is the energy produced by sound vibrations as they travel through a specific medium. (Sound travels at different speeds depending on the material it is travelling through; It travels the fastest through solids because they are so dense. It travels slower through liquids and gases because they're not as dense.) Sound vibrations cause waves of pressure which lead to some level of compression and rarefaction in the mediums through which the sound waves travel. Sound energy is, therefore, a form of mechanical energy; it is not contained in discrete particles and is not related to any chemical change, but is purely related to the pressure its vibrations cause. Sound energy is typically not used for electrical power or for other human energy needs because the amount of energy that can be gained from sound is quite small.

Rather than measuring sound in typical units of energy, such as joules, scientists and others tend to measure it in terms of pressure and intensity using units such as pascals and decibels. Sound measurements are, by their very nature, relative to other sounds that cause more or less pressure. Usually, sound is described in terms of the way it is perceived by healthy human ears. A sound that produces 100 pascals of pressure at an intensity level of about 135 decibels is, for example, commonly described as the threshold of pain. It is of adequate pressure and intensity, often combined into the common term "loudness," to cause physical pain.

Thursday, December 2, 2010

The nerdiest joke ever

I was just searching up Stephen Hawking on Youtube, and I came across a video titled "Stephen Hawking Joke" (I think).

It quotes the following:
"Your mama is so fat when she stepped on a scale, her acceleration from rest resulted in a force between the two conductors of 6.002 by tensor complex 23 newtons per minute and the magnetic flex around the closed curve was proportional to the algebraic sum of the electric currents flowing through that closed curve."

I don't even know what that means or it it's correct, but who cares, it's hilarious. :)

(By the way, just for your information, Stephen Hawking didn't actually say it.)

http://www.youtube.com/watch?v=_t-9pDKh-Rs&feature=related

http://www.youtube.com/watch?v=t_Im9OgMVrs (another one)

Tuesday, November 30, 2010

Let's shoot some balls

Launching Angle


As for the launching angle, an angle of 45° will maximize the horizontal distance that the object will fly. In order to produce a cannon that actually shoots an object that results in a positive distance, the maximum angle at which the object could be shot is 90°. Having this knowledge, we could use the equation d = (v²/g)sin2θ. If we say that 90° is the maximum angle at which the object can be shot, the value of theta must be 45°. (Because 90/2 = 45; just in case you may be wondering why.)


Base


Because we are using only five pop cans, we would not be able to make our base super strong compared to a situation in which we could use more than five pop cans. However, the key point about the base that you should be aware of is that the base must be strong enough to withstand the force that is exerted when the cannon shoots the object. Though the object is very light, inability for the base to react to the force by exerting the same amount of force (Newton's third law right here) may cause decrease in the horizontal distance travelled by the object.

Wednesday, November 24, 2010

Newton's Laws - Equilibrium, Incline, Pullies, Trains

EQUILIBRIUM

- Always set positive axes so that negative numbers won't appear in the solution.
- There is no acceleration in both x and y because there is no movement in either of the component.
- There must be no friction because friction on the string or whatever is connecting the two masses can result in inequality between two values on the same axis. (The components should be in balance in equilibrium questions.)

Assumptions
- a = 0
- no friction


                                         F = ma
F = ma                                                         Fy = ma                                
T1 - T2 = 0                                                -Fg + T1y + T2y = 0
T1 = T2                                                      T1y + T2y = Fg
                                                                      T1sinB + T2sinA = mg
                                                                      (T1sinB + T2sinA) / g = m

INCLINES

Static - the object on the inclined plane is not moving yet, hence no value for acceleration.

Assumptions
- fs = µFn
- a = 0
- +ve axes in the direction of decline
- no air resistance
µ = ?

Fy = ma
Fy = 0
Fn - Fgy = 0
Fn = Fgy
Fn = Fgcosθ

F = ma
F = 0
-f + Fg = 0
Fg = f
Fgsinθ = µFn
Fgsinθ = µFn
Fgsinθ = µFgcosθ
sinθ = µcosθ
sinθ / cosθ = µ
tanθ = µ

Kinetic - the object is moving, hence value for acceleration on only the x-axis (not on y-axis because the object is not jumping up and down)

Assumptions
- fk = µkFn
- a ≠ 0, ay = 0
- +ve in the direction of a
- no air resistance
a = ?

Fy = ma
Fy = 0
Fn - Fgy = 0
Fn = Fgy
Fn = Fgcosθ
Fn = mgcosθ

Fₓ = maₓ      
Fgₓ - f = ma
Fgsinθ - µFn = maₓ        
mgsinθ - µmgcosθ = ma
(mgsinθ - µmgcosθ) / m = a

PULLEYS

- For pulleys, you MUST remember to draw two free-body diagrams that have different positive axes.
- You can just use T for tension because the tensions present are equal.
- In pulleys, there is no force that is working horizontally, thus no Fₓ (except when the problem deals with one mass on a horizontal surface)

Assumptions
- frictionless pulleys + rope
- no air resistance
- multiple FBDs
- +ve in the direction of a
- T1 = T2
- a of the system is the same

m1
F = ma

Fₓ = ma
Fₓ = 0
(cancel out)

Fy = m1ay
m1g - T = m1a

m2
F = ma

Fₓ = ma
Fₓ = 0
(cancel out)

Fy = m2ay
T - m2g = m2ay

Find a
m1g - T = m1a    1
T - m2g = m2a    2
From 1 T = m1g - m1a    3
From 2 T = m2a + m2g   4
Set 3 = 4 m1g - m1a = m2a + m2g
collect the like terms m1g - m2g = m2a + m1a
factor out a m1g - m2g = a (m2 + m1)
(m1g - m2g) / (m2 + m1) = a

Find T
use one of the equation used in the above part
T = m1g - m1a
substitute a with the value that you get
T = (  )N

TRAINS

- Simply put, trains are like pulleys put horizontally.
- The pulling force of the foremost mass is the engine which is represented by Fₐ. The pulling force of the following masses are the according tensions.
- For trains, you MUST remember to draw 3 FBDs.
- The value of the vertical acceleration is zero because the train is not jumping up and down.

Assumptions
- 1 FBD for a
- 3 FBDs for T1 and T2
- ay = 0
- a is consistent
- no air resistance
- weightless cables
- +ve in the direction of a

After having drawn the free-body diagrams for each body of the train, you must combine everything so that the whole train becomes a little dot on your free-body diagram. This diagram you draw will be the FBD for the acceleration.

F = ma
Fₓ = ma
Fₐ - f = ma 
Fₐ - µmg = ma
(Fₐ - µmg) / m = a

Fy = may
Fy = 0
Fn - mg = 0
Fn = mg

m1
F = ma

Fy = m1ay
Fn1 - m1g = 0
Fn1 = m1g

Fₓ = m1a
Fₐ - T1 - f1 = m1a
Fₐ - T1 - µm1g = m1a
Fₐ - µmg - m1aₓ = T1

m3
(instead of using m2 to find T2, which is perfectly fine, it's better to use m3 because using m3 increases the chance of you getting the correct answer due to the fact that there is one less variable)
F = ma

Fy = m3ay
Fy = 0
Fn3 - m3g = 0
Fn3 = m3g

Fₓ = m3a
T2 - f3 = m3a
T2 = m3aₓ + f3
T2 = m3aₓ + µm3g


SUMMARY OF THE ASSUMPTIONS FOR EACH TYPE OF QUESTION

EQUILIBRIUM
- no friction
- a = 0 (for both x and y)

INCLINES (STATIC)
- fs = µsFn
- a = 0 (for both x and y)
- +ve in direction of a
- no air resistance
- µ = tanθ

INCLINES (KINETIC)
- fk = µkFn
- Fn \perp to surface
- a≠ 0, ay = 0
- +ve in direction of a
- no air resistance

PULLEY
- frictionless pulleys + rope
- no air resistance
- multiple FBDs
- +ve in direction of a
- T1 = T2; therefore, you can just call them 'T'
- a1 = a2

TRAIN
- 1 FBD for a (the big one)
- 3 FBDs for T1 and T2 (one per mass)
- ay = 0
- a is consistent
- no air resistance
- weightless cables
- +ve in direction of a

Sunday, November 7, 2010

Common projectile motion questions (not my work)

[http://zonalandeducation.com/mstm/physics/mechanics/curvedMotion/projectileMotion/generalSolution/generalSolution.html]
                                                                 
                                                                                              
Original, or initial, conditions:
Original Parameters for Projectile
The original conditions are the size of the velocity and the angle above the horizontal with which the projectile is thrown.
General:

Original size of velocity: vo
Original angle: theta
Example:
vo = 40.0 m/s
theta = 35 degrees

Components of original velocity:
Components of Original Velocity for Projectile
The usual first step in this investigation is to find the x and y components for the original velocity.
General:
X component of original velocity: vox = vocos(theta)
Y component of original velocity: voy = vosin(theta)
Example:
In the x direction:
vox = vocos(theta)
vox = (40.0 m/s)(cos(35 degrees))
vox = (40.0)(0.8191)
vox = 32.76
vox = 32.8 m/s

In the y direction:
voy = vosin(theta)
voy = (40.0 m/s)(sin(35 degrees))
voy = (40.0)(0.5735)
voy = 22.94
voy = 22.9 m/s

How much time passes until the projectile is at the top of its trajectory?
At the top of the trajectory the y, or upward, velocity of the projectile will be 0.0 m/s. The object is still moving at this moment, but its velocity is purely horizontal. At the top it is not moving up or down, only across.
Velocity Vector at Top of Trajectory
Notice that the object is still in motion at the top of the trajectory; however, its velocity is completely horizontal. It has stopped going up and is about to begin going down. Therefore, its y velocity is 0.0 m/s.
We need to find out how much time passes from the time of the throw until the time when the y velocity of the projectile becomes 0.0 m/s. This y velocity at the top of the trajectory can be thought of as the final y velocity for the projectile for the portion of its flight that starts at the throw and ends at the top of the trajectory.

We will call this amount of time 'the half time of flight', since the projectile will spend one half of its time of flight rising to the top of its trajectory. It will spend the second half of its time of flight moving downward.
General:
We can use the following kinematics equation:
vf = vo + at
Subscript it for y:
vfy = voy + ayt
Solve it for t:
t = (vfy - voy) / ay
Plug in 0.0 m/s for vfy:
t = (0.0 m/s - voy) / ay
If the original y velocity and the y acceleration, i. e., the acceleration due to gravity, are plugged into the above equation, it will solve for the amount of time that passes from the moment of release to the moment when the projectile is at the top of its flight.
Example:
Start with:
t = (vfy - voy) / ay
Plug in 0.0 m/s for vfy:
t = (0.0 m/s - voy) / ay
Plug in values for voy and ay:
t = (0.0 m/s - 22.9 m/s) / - 9.8 m/s2
t = -22.9 / -9.8
t = 2.33
t = 2.3 s
In this example 2.3s of time passes while the projectile is rising to the top of the trajectory.

How high does the projectile rise?
Maximum Y Displacement for Projectile
Here you need to find the displacement in the y direction at the time when the projectile is at the top of its flight. We have just found the time at which the projectile is at the top of its flight. If we plug this time into a kinematics formula that will return the displacement, then we will know how high above ground the projectile is at when it is at the top of its trajectory.
General:
Here is the displacement formula:
d = vot + 0.5at2
We must think of this displacement in the y direction, so we will subscript this formula for y:
dy = voyt + 0.5ayt2
If now we plug in the half time of flight, which was found above, we will solve for the height of the trajectory, since the projectile is at its maximum height at this time.
Example:
Starting with:
dy = voyt + 0.5ayt2
Then plugging in known values:
dy = (22.9 m/s)(2.33 s) + (0.5)(-9.8 m/s2)(2.33 s)2
dy = 53.35 - 26.60
dy = 26.75
dy = 27 m

How much time passes until the projectile strikes the ground?
General:
With no air resistance, the projectile will spend an equal amount of time rising to the top of its projectile as it spends falling from the top to the ground. Since we have already found the half time of flight, we need only to double that value to get the total time of flight.
Example:
t = 2(2.33 s)
t = 4.66
t = 4.7 s
This is the total time of flight.

How far away does the projectile land from its starting point?
Range of ProjectileThe distance from the starting point on the ground to the landing point on the ground is called the range of the trajectory. This range is a displacement in the x direction. It is governed by the x velocity of the projectile. This x velocity does not change during the flight of the projectile. That is, whatever is the value of the x velocity at the start of the trajectory will be the value of the x velocity throughout the flight of the projectile. The x velocity remains constant because there are no accelerations in the x direction. The only acceleration is in the y direction, and this is due to the vertical pull of gravity. Gravity does not pull horizontally. Therefore, the calculation for the range is simplified.
General:
Let us start with the general displacement formula:
d = vot + 0.5at2
Since we are working in the x direction, we should subscript this equation for x:
dx = voxt + 0.5axt2
Now, since the acceleration in the x direction is 0.0 m/s2, the second term in the above equation drops out, and we are left with:
dx = voxt
The velocity in the x direction does not change. The projectile maintains its original x velocity throughout its entire flight. So, the original x velocity is the only x velocity the projectile will have. We could, therefore, think of the last equation as:
dx = vxt
If we plug in the original x velocity for vx and the total time of flight for t, we will solve for the horizontal displacement, or range, of the trajectory.